LogoMisToHitThe main goal of MissToHit:From Misconceptions To Learning Insights Through Inquiry With Playful Physical Objects project is to create a learning community where formal and informal learning initiatives can share STEM-related learning activities based on physical objects in an Inquiry-based learning (IBL) methodology. To accomplish it, several objectives have to be addressed:

  1. Analyze the attitudes and skills around STEM of educators and students of secondary school level.
  2. Design and develop a wide set of experiments based on playful physical objects in an Inquiry-based learning methodology.
  3. Develop an open, free, open source and expandable platform to design and share a set of physical objects’ models in 3D to conduct the experiments, ready to be printed in an inexpensive 3D printer or similar equipment.
  4. Create initial content and activities available through the platform to facilitate its use with different levels of involvement (guides, activities, experiments, 3D designs, etc.).
  5. Promote methodologies to contribute to the existing repository of learning activities, experiments, or physical objects by the educational community.
  6. Assess the quality and impact of the project after its implementation, both in terms of attitudes and skills about STEM schools, and the quality of the methodology, platform, and initial materials developed.

The main target groups of the project’s activities and results are Educators and Learners, in formal (schools) and informal (e.g. science museum) learning scenarios. Within the MISStoHIT community, learners and educators can adopt several roles: a) consumers of previously created learning resources; b) producers of new learning materials (remixing models, experiments, guides, etc.); or c) providers of learning insights: misconceptions, experiments’ ideas, hints, or new approaches. Scientists and other stakeholders (industry, public bodies, etc.) are also invited to contribute to the creation of learning materials that match everyday practice in museums and classrooms.
The project consortium is integrated by seven partners from three countries (Spain, Netherland, Italy). There are three R&D entities: University of Deusto, Spain (coordinator of the project); the University of Twente, Netherland, and IBIMET-CNR, Italy; two science museums: NEMO, Netherland and Fundación La Caixa, Spain; one company specialized in 3D printing, Interzonas, Spain; and a secondary school with a strong emphasis in technological and learning innovation, Sensale, Italy.
The project will carry out preliminary studies to define and establish the fundamentals of the project, e.g. STEM and ICT curriculum, gender, legal and ethical issues will be analyzed. The new pedagogical methodology approach designed by educators will be the base to design and develop e-learning tools and resources, and an on-line collaborative platform where students and teachers will be able to learn, teach and co-create content for STEM courses.

This project is co-funded by the Erasmus+ Programme of the European Union, no: 2015‐1‐ES01‐KA201‐016001

+info: http://misstohit.deusto.es/